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gml_Object_obj_chipdoor_l_Create_0

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1
myinteract = 0;
2
mychip = instance_create(x + sprite_width, y, obj_npc_marker);
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mychip.image_index = 0;
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mychip.depth = depth + 1;
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mychip.sprite_index = spr_chipdoor_chippart;
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mychip.image_speed = 0;
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mychip.visible = true;
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image_speed = 0.2;
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if (global.flag[374 completed_shoot_puzzle1] == 1 && room == room_fire7)
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    sprite_index = spr_chipdoor_green;
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if (global.flag[399 completed_shoot_puzzle3] == 1 && room == room_fire_walkandbranch2)
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    sprite_index = spr_chipdoor_green;
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did = 0;
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if (global.plot > 132 && room == room_fire7)
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    did = 1;
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if (global.plot > 163 && room == room_fire_walkandbranch2)
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    did = 1;
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if (did == 1)
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{
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    event_user(1);
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    x -= 20;
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}