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gml_Object_obj_choicer_KeyPress_39
(view raw script w/o annotations or w/e)
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1
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if (mychoice == 0)
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2
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mychoice = 1;
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3
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else
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4
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mychoice = 0;
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5
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snd_play(snd_squeak);
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6
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if (mychoice == 1)
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7
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x = x1;
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8
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else
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9
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x = x0;
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