Undertale script viewer

← back to main script listing

gml_Object_obj_clawbullet_gravityfailure_Step_0

(view raw script w/o annotations or w/e)
1
if (y > (global.idealborder[3] - sprite_height))
2
    speed = 0;
3
shake += 0.02;
4
x = (x + random(shake)) - random(shake);
5
y = (y + random(shake)) - random(shake);