scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));(0, 0, 0, 0, 0);
if (global.plot <= 35)
solid = 0;
else
solid = 1;
if (instance_exists(obj_mainchara_actor))
depth = obj_mainchara_actor.depth - 1;