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gml_Object_obj_core_glowbg_Draw_0

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1
siner += 1;
2
ltaqua = merge_color(c_aqua, c_white, 0.7);
3
draw_sprite_ext(spr_glowbg, siner / 6, -20, -20, 400, 400, 0, c_white, abs(sin(siner / 10)));