| 1 |
if (active == 1) |
| 2 |
{ |
| 3 |
timer += 1; |
| 4 |
if (truetype == 0 || truetype == 1) |
| 5 |
{ |
| 6 |
if (timer == 50) |
| 7 |
{ |
| 8 |
for (i = 0; i < 5; i += 1) |
| 9 |
{ |
| 10 |
with (cb_a[i]) |
| 11 |
{ |
| 12 |
speed = 0; |
| 13 |
direction = 0; |
| 14 |
} |
| 15 |
} |
| 16 |
} |
| 17 |
if (timer >= 50 && timer <= 70) |
| 18 |
{ |
| 19 |
for (i = 0; i < 5; i += 1) |
| 20 |
{ |
| 21 |
with (cb_a[i]) |
| 22 |
{ |
| 23 |
image_angle = direction; |
| 24 |
curdir = direction; |
| 25 |
idealdir = point_direction(x, y, obj_creditsheart.x + 8, obj_creditsheart.y + 8); |
| 26 |
facingMinusTarget = curdir - idealdir; |
| 27 |
angleDiff = facingMinusTarget; |
| 28 |
if (abs(facingMinusTarget) > 180) |
| 29 |
{ |
| 30 |
if (curdir > idealdir) |
| 31 |
angleDiff = -1 * ((360 - curdir) + idealdir); |
| 32 |
else |
| 33 |
angleDiff = (360 - idealdir) + curdir; |
| 34 |
} |
| 35 |
leastAccurateAim = 3; |
| 36 |
if (abs(angleDiff) > leastAccurateAim) |
| 37 |
{ |
| 38 |
dirspeed = 1; |
| 39 |
angleDiff2 = abs(angleDiff); |
| 40 |
if (angleDiff2 > 10) |
| 41 |
dirspeed = 2; |
| 42 |
if (angleDiff2 > 20) |
| 43 |
dirspeed = 5; |
| 44 |
if (angleDiff2 > 30) |
| 45 |
dirspeed = 15; |
| 46 |
if (angleDiff2 > 40) |
| 47 |
dirspeed = 16; |
| 48 |
if (angleDiff2 > 50) |
| 49 |
dirspeed = 17; |
| 50 |
if (angleDiff2 > 60) |
| 51 |
dirspeed = 18; |
| 52 |
if (angleDiff2 > 70) |
| 53 |
dirspeed = 20; |
| 54 |
if (angleDiff2 > 80) |
| 55 |
dirspeed = 22; |
| 56 |
if (angleDiff2 > 90) |
| 57 |
dirspeed = 24; |
| 58 |
if (angleDiff2 > 100) |
| 59 |
dirspeed = 25; |
| 60 |
if (angleDiff < 0) |
| 61 |
dirspeed = -dirspeed; |
| 62 |
direction -= dirspeed; |
| 63 |
} |
| 64 |
} |
| 65 |
} |
| 66 |
} |
| 67 |
if (timer == 75) |
| 68 |
{ |
| 69 |
for (i = 0; i < 5; i += 1) |
| 70 |
{ |
| 71 |
with (cb_a[i]) |
| 72 |
{ |
| 73 |
speed = 3; |
| 74 |
friction = -0.5; |
| 75 |
action = 0; |
| 76 |
} |
| 77 |
} |
| 78 |
} |
| 79 |
if (timer == 85) |
| 80 |
instance_destroy(); |
| 81 |
} |
| 82 |
if (truetype == 2) |
| 83 |
{ |
| 84 |
if (timer > 50 && timer < 70) |
| 85 |
x += 4; |
| 86 |
if (timer > 80 && timer < 100) |
| 87 |
x -= 4; |
| 88 |
if (timer > 130 && timer < 150) |
| 89 |
x -= 4; |
| 90 |
if (timer > 160 && timer < 180) |
| 91 |
x += 4; |
| 92 |
if (timer > 210 && timer < 230) |
| 93 |
x += 4; |
| 94 |
if (timer > 230 && timer < 250) |
| 95 |
x -= 4; |
| 96 |
if (timer == 250) |
| 97 |
{ |
| 98 |
siner = 0; |
| 99 |
sf = 5; |
| 100 |
} |
| 101 |
if (timer > 250 && timer < 420) |
| 102 |
{ |
| 103 |
siner += 1; |
| 104 |
x += (sin(siner / 7) * sf); |
| 105 |
sf += 0.02; |
| 106 |
} |
| 107 |
if (timer == 420) |
| 108 |
instance_destroy(); |
| 109 |
} |
| 110 |
if (truetype == 3) |
| 111 |
{ |
| 112 |
for (i = 0; i < 10; i += 1) |
| 113 |
{ |
| 114 |
if (hspeed > 0) |
| 115 |
{ |
| 116 |
with (cb_a[i]) |
| 117 |
hspeed = 0.1; |
| 118 |
} |
| 119 |
if (hspeed < 0) |
| 120 |
{ |
| 121 |
with (cb_a[i]) |
| 122 |
hspeed = -0.1; |
| 123 |
} |
| 124 |
if (instance_exists(cb_a[i])) |
| 125 |
{ |
| 126 |
cb_a[i].x = x; |
| 127 |
cb_a[i].y = y; |
| 128 |
} |
| 129 |
with (cb_a[i]) |
| 130 |
{ |
| 131 |
if (abs(aa) < 1.7) |
| 132 |
aa *= 1.02; |
| 133 |
x += lengthdir_x(85, image_angle); |
| 134 |
y += lengthdir_y(85, image_angle); |
| 135 |
} |
| 136 |
} |
| 137 |
if (x > 1000 || x < -400) |
| 138 |
instance_destroy(); |
| 139 |
} |
| 140 |
} |