1 |
if (active == 1) |
2 |
{ |
3 |
timer += 1; |
4 |
if (truetype == 0 || truetype == 1) |
5 |
{ |
6 |
if (timer == 50) |
7 |
{ |
8 |
for (i = 0; i < 5; i += 1) |
9 |
{ |
10 |
with (cb_a[i]) |
11 |
{ |
12 |
speed = 0; |
13 |
direction = 0; |
14 |
} |
15 |
} |
16 |
} |
17 |
if (timer >= 50 && timer <= 70) |
18 |
{ |
19 |
for (i = 0; i < 5; i += 1) |
20 |
{ |
21 |
with (cb_a[i]) |
22 |
{ |
23 |
image_angle = direction; |
24 |
curdir = direction; |
25 |
idealdir = point_direction(x, y, obj_creditsheart.x + 8, obj_creditsheart.y + 8); |
26 |
facingMinusTarget = curdir - idealdir; |
27 |
angleDiff = facingMinusTarget; |
28 |
if (abs(facingMinusTarget) > 180) |
29 |
{ |
30 |
if (curdir > idealdir) |
31 |
angleDiff = -1 * ((360 - curdir) + idealdir); |
32 |
else |
33 |
angleDiff = (360 - idealdir) + curdir; |
34 |
} |
35 |
leastAccurateAim = 3; |
36 |
if (abs(angleDiff) > leastAccurateAim) |
37 |
{ |
38 |
dirspeed = 1; |
39 |
angleDiff2 = abs(angleDiff); |
40 |
if (angleDiff2 > 10) |
41 |
dirspeed = 2; |
42 |
if (angleDiff2 > 20) |
43 |
dirspeed = 5; |
44 |
if (angleDiff2 > 30) |
45 |
dirspeed = 15; |
46 |
if (angleDiff2 > 40) |
47 |
dirspeed = 16; |
48 |
if (angleDiff2 > 50) |
49 |
dirspeed = 17; |
50 |
if (angleDiff2 > 60) |
51 |
dirspeed = 18; |
52 |
if (angleDiff2 > 70) |
53 |
dirspeed = 20; |
54 |
if (angleDiff2 > 80) |
55 |
dirspeed = 22; |
56 |
if (angleDiff2 > 90) |
57 |
dirspeed = 24; |
58 |
if (angleDiff2 > 100) |
59 |
dirspeed = 25; |
60 |
if (angleDiff < 0) |
61 |
dirspeed = -dirspeed; |
62 |
direction -= dirspeed; |
63 |
} |
64 |
} |
65 |
} |
66 |
} |
67 |
if (timer == 75) |
68 |
{ |
69 |
for (i = 0; i < 5; i += 1) |
70 |
{ |
71 |
with (cb_a[i]) |
72 |
{ |
73 |
speed = 3; |
74 |
friction = -0.5; |
75 |
action = 0; |
76 |
} |
77 |
} |
78 |
} |
79 |
if (timer == 85) |
80 |
instance_destroy(); |
81 |
} |
82 |
if (truetype == 2) |
83 |
{ |
84 |
if (timer > 50 && timer < 70) |
85 |
x += 4; |
86 |
if (timer > 80 && timer < 100) |
87 |
x -= 4; |
88 |
if (timer > 130 && timer < 150) |
89 |
x -= 4; |
90 |
if (timer > 160 && timer < 180) |
91 |
x += 4; |
92 |
if (timer > 210 && timer < 230) |
93 |
x += 4; |
94 |
if (timer > 230 && timer < 250) |
95 |
x -= 4; |
96 |
if (timer == 250) |
97 |
{ |
98 |
siner = 0; |
99 |
sf = 5; |
100 |
} |
101 |
if (timer > 250 && timer < 420) |
102 |
{ |
103 |
siner += 1; |
104 |
x += (sin(siner / 7) * sf); |
105 |
sf += 0.02; |
106 |
} |
107 |
if (timer == 420) |
108 |
instance_destroy(); |
109 |
} |
110 |
if (truetype == 3) |
111 |
{ |
112 |
for (i = 0; i < 10; i += 1) |
113 |
{ |
114 |
if (hspeed > 0) |
115 |
{ |
116 |
with (cb_a[i]) |
117 |
hspeed = 0.1; |
118 |
} |
119 |
if (hspeed < 0) |
120 |
{ |
121 |
with (cb_a[i]) |
122 |
hspeed = -0.1; |
123 |
} |
124 |
if (instance_exists(cb_a[i])) |
125 |
{ |
126 |
cb_a[i].x = x; |
127 |
cb_a[i].y = y; |
128 |
} |
129 |
with (cb_a[i]) |
130 |
{ |
131 |
if (abs(aa) < 1.7) |
132 |
aa *= 1.02; |
133 |
x += lengthdir_x(85, image_angle); |
134 |
y += lengthdir_y(85, image_angle); |
135 |
} |
136 |
} |
137 |
if (x > 1000 || x < -400) |
138 |
instance_destroy(); |
139 |
} |
140 |
} |