gml_Object_obj_crygen1_Alarm_0.gmlmyx = global.monsterinstance[myself].x;
myy = global.monsterinstance[myself].y;
blt1 = instance_create(myx + 52, myy + 48, blt_crybullet);
blt2 = instance_create(myx + 82, myy + 58, blt_crybullet);
blt1.dmg = dmg;
blt2.dmg = dmg;
alarm[0] = global.firingrate;