1 |
if (float == 0) |
2 |
draw_sprite(sprite_index, image_index, x, y); |
3 |
if (float == 1) |
4 |
{ |
5 |
sinadd = 0; |
6 |
if (offground < 10) |
7 |
offground += 2; |
8 |
else |
9 |
float = 2; |
10 |
} |
11 |
if (float == 2) |
12 |
{ |
13 |
sinadd = 4 * sin(siner / 6); |
14 |
siner += 1; |
15 |
} |
16 |
if (float == 1 || float == 2) |
17 |
{ |
18 |
if (sprite_index != spr_napstablook_d) |
19 |
draw_sprite_stretched(spr_centeredhole, image_index, x - (sinadd / 2), y + 25 + offground, 20 + sinadd, 15); |
20 |
else |
21 |
draw_sprite_stretched(spr_centeredhole, image_index, x - (sinadd / 2) - 2, y + 25 + offground, 20 + sinadd, 15); |
22 |
draw_sprite_ext(sprite_index, image_index, x, (y - offground) + sinadd, 1, 1, 0, c_white, image_alpha); |
23 |
} |