myinteract = 0;
image_xscale = 1;
image_yscale = 1;
image_speed = 0;
talkedto = 0;
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));();
shsh = 0;
if (x > 340 && x < 410)
alarm[8] = 90;gml_Object_obj_darkfridge_Alarm_8.gmlshsh = 2; alarm[9] = 5 + random(8);