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gml_Object_obj_darksans1_Alarm_2

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1
image_speed = 0;
2
obj_mainchara.sprite_index = spr_maincharal;
3
obj_mainchara.facing = 3;
4
global.facing = 3;
5
alarm[3] = 60;
gml_Object_obj_darksans1_Alarm_3.gml

if (shakehand == 2) { image_index = 2; conversation = 4; } if (shakehand == 1) { image_index = 1; shakehand += 1; alarm[3] = 60; } if (shakehand == 0) { sprite_index = spr_sans_r_darkhand; obj_mainchara.visible = false; image_index = 0; fsound = caster_load("music/whoopee.ogg"); rshot = caster_load("music/rimshot.ogg"); global.currentsong = caster_load("music/muscle.ogg"); global.currentsong2 = caster_load("music/papyrus.ogg"); shakehand = 2; alarm[3] = 90; }