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gml_Object_obj_dateheart_Collision_759

related scripts: Alarm_3 • Collision_759 • Collision_760 • Collision_761 • Collision_762 • Create_0 • Other_0 • Other_11 • Step_0

(view raw script w/o annotations or w/e)
1
if (y < (obj_uborder.y + 4))
2
    y = global.idealborder[2] - sprite_height;
3
else
4
    x = obj_lborder.x - sprite_width;