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gml_Object_obj_demodoorA_Alarm_2

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1
caster_free(cym);
2
if (room == room_ruinsexit)
3
    room_goto(room_undertale Snowdin - Title [Dogchecked]);
4
if (room == room_castle_exit)
5
    room_goto(room_undertale_end Neutral credits [Dogchecked]);