| 1 | touched = 0; |
| 2 | if (room == room_ruinsexit) |
| 3 | { |
| 4 | if (global.flag[7 true_pacifist] == 1) |
| 5 | { |
| 6 | instance_create(x, y, obj_door_s_musfade); |
| 7 | instance_destroy(); |
| 8 | } |
| 9 | else |
| 10 | { |
| 11 | instance_create(140, 400, obj_solidsmall); |
| 12 | instance_create(160, 400, obj_solidsmall); |
| 13 | } |
| 14 | } |