1 | touched = 0; |
2 | if (room == room_ruinsexit) |
3 | { |
4 | if (global.flag[7 true_pacifist] == 1) |
5 | { |
6 | instance_create(x, y, obj_door_s_musfade); |
7 | instance_destroy(); |
8 | } |
9 | else |
10 | { |
11 | instance_create(140, 400, obj_solidsmall); |
12 | instance_create(160, 400, obj_solidsmall); |
13 | } |
14 | } |