1 |
stretchwidth = global.monsterinstance[global.mytarget].wd; |
2 |
stretchfactor = stretchwidth / global.monstermaxhp[global.mytarget]; |
3 |
apparenthp = global.monsterhp[global.mytarget]; |
4 |
actualhp = global.monsterhp[global.mytarget]; |
5 |
maxhp = global.monstermaxhp[global.mytarget]; |
6 |
negative = 0; |
7 |
special = 0; |
8 |
dmg = global.damage; |
9 |
alarm[0] = 1;gml_Object_obj_dmgwriter_Alarm_0.gmlif (i == 0)
i = 1;
else
i = 0;
if (apparenthp > (actualhp - dmg))
apparenthp -= (dmg / 15);
else
apparenthp = actualhp - dmg;
if (negative == 0)
{
if (apparenthp < 0)
apparenthp = 0;
}
alarm[0] = 2; |
10 |
i = 1; |
11 |
if (dmg != 0) |
12 |
{ |
13 |
vspeed = -4; |
14 |
gravity = 0.5; |
15 |
gravity_direction = 270; |
16 |
} |
17 |
drawbar = 1; |