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gml_Object_obj_dogmissle_Alarm_0

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1
friction = -0.22 + random(0.1);
2
move_towards_point(obj_heart.x + 8, obj_heart.y + 8, 2);
3
direction += (random(30) - random(30));
4
anchor = 0;
5
y = obj_amalgam_laserdog.y + 20;
6
x -= 9;