scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));(0, 0, 0, 0, 0);
myinteract = 0;
image_xscale = 1;
image_yscale = 1;
if (global.flag[55 status_lesserdog] == 1 || global.flag[55 status_lesserdog] == 0)
instance_destroy();