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gml_Object_obj_doodleball_Create_0

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1
num = 8;
2
alarm[0] = 1;
gml_Object_obj_doodleball_Alarm_0.gml

for (i = 0; i < num; i += 1) child[i] = instance_create(x, y, obj_doodlebullet); active = 1;
3
active = 0;
4
r = 10;
5
maxr = 110;
6
siner = random(360);
7
alarm[2] = 12;
gml_Object_obj_doodleball_Alarm_2.gml

move_towards_point(obj_heart.x + 8, obj_heart.y + 8, 8);