gml_Object_obj_door_ruins13_Alarm_2.gmlglobal.entrance = 24;
instance_create(0, 0, obj_persistentfader);
if (room == room_ruins12)
room_goto(
room_ruins13 Ruins - 2 frogs);
if (room == room_ruins13)
room_goto(
room_ruins12 Ruins - Napstablook);
if (room == room_ruins15E)
room_goto(
room_ruins15A Ruins - 3 Pillars room 1);
if (room == room_ruins16)
room_goto(
room_ruins19 Ruins - Home [SAVE]);
if (room == room_ruins19)
room_goto(
room_ruins16 Ruins - 3-way fork);
if (room == room_torhouse1)
{
if (
global.flag[7 true_pacifist] == 0)
caster_free(global.currentsong2);
room_goto(
room_basement1 Toriel's Basement 1);
}
if (room == room_basement1)
room_goto(
room_torhouse1 Toriel's House: Entrance);
if (room == room_torhouse2)
room_goto(
room_kitchen Toriel's House: Kitchen);
if (room == room_kitchen)
room_goto(
room_torhouse2 Toriel's House: Reading room);
if (room == room_castle_trueexit)
room_goto(
room_castle_prebarrier The End [SAVE]);
if (room == room_castle_finalshoehorn)
room_goto(
room_castle_throneroom Throne Room [SAVE]);
if (room == room_castle_throneroom)
room_goto(
room_castle_finalshoehorn Throne Entrance [SAVE]);
if (room == room_asghouse2)
room_goto(
room_kitchen_final New Home - Kitchen);
if (room == room_kitchen_final)
room_goto(
room_asghouse2 New Home - Reading Room);
if (room == room_tundra_town)
room_goto(
room_tundra_town2 Snowdin Town: Ice haul wolf);
if (room == room_tundra_iceentrance)
room_goto(
room_tundra_poffzone Snowdin - Snow poffs (Greater Dog));
if (room == room_tundra_poffzone)
room_goto(
room_tundra_iceentrance Snowdin - Sliding XO puzzle);
if (room == room_water11)
room_goto(
room_water12 Waterfall - Split Pathway);
if (room == room_water12)
room_goto(
room_water11 Waterfall - Sans Telescope);
if (room == room_water_bird)
room_goto(
room_water_prebird Waterfall - Pre Bird (Unused));
if (room == room_water_prebird)
room_goto(
room_water_bird Waterfall - Duck);
if (room == room_water_friendlyhub)
room_goto(
room_water_bird Waterfall - Duck);
if (room == room_fire_walkandbranch2)
room_goto(
room_fire_savepoint2 Hotland - Spider Entrance [SAVE]);
if (room == room_fire_savepoint2)
room_goto(
room_fire_walkandbranch2 Hotland - F3 Puzzle Gate);
if (room == room_fire_hotelfront_1)
room_goto(
room_fire_elevator_r3 Hotland - Elevator R3);
if (room == room_fire_elevator_r3)
room_goto(
room_fire_hotelfront_1 Hotland - Nice Cream Stand);
if (room == room_fire_hotelfront_2)
room_goto(
room_shop3 Hotland - Bratty and Catty [Dogchecked]);
if (room == room_fire_shootguy_5)
room_goto(
room_fire_core_left Hotland - Core West Puzzle Entrance);
if (room == room_fire_core_left)
room_goto(
room_fire_shootguy_5 Hotland - Core Get Lost);
if (room == room_fire_core_branch)
room_goto(
room_fire_core_center Hotland - Core End - 4);
if (room == room_fire_core_center)
room_goto(
room_fire_core_branch Hotland - Core Branch [SAVE]);
if (room == room_fire_core_topleft)
room_goto(
room_fire_core_treasureleft Hotland - Core West Puzzle);
if (room == room_fire_core_topright)
room_goto(
room_fire_core_treasureright Hotland - Core Glamburger Trash Can);
if (room == room_fire_core_treasureleft)
room_goto(
room_fire_core_topleft Hotland - Core West Puzzle Entrance + 1);
if (room == room_fire_core_treasureright)
room_goto(
room_fire_core_topright Hotland - Core East Money Trash Bin Entrance);
if (room == room_fire_core_top)
room_goto(
room_fire_core_warrior Hotland - Core 100G Trash Can);
if (room == room_fire_core_warrior)
room_goto(
room_fire_core_top Hotland - Core West Puzzle Entrance + 2);
if (room == room_fire_core_right)
room_goto(
room_fire_core_bridge Hotland - Core Battle Bridge);
if (room == room_fire_core_bridge)
room_goto(
room_fire_core_right Hotland - Core End - 3);
if (room == room_water_fakehallway)
room_goto(
room_water_savepoint1 Waterfall - Crystal [SAVE]);
if (room == room_water11)
room_goto(
room_water_savepoint1 Waterfall - Crystal [SAVE]);
if (room == room_water_savepoint1)
{
gox = 0;
fsx = 0;
if (
global.flag[5 fun] == 66)
{
if (ossafe_file_exists("undertale.ini"))
{
ossafe_ini_open("undertale.ini");
fsx = ini_read_real("General", "fun", 0);
var dosave = 0;
if (fsx == 66 &&
global.flag[5 fun] == 66)
{
...