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gml_Object_obj_door_ruins13_Other_19

(view raw script w/o annotations or w/e)
1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
if (room == room_basement1 || room == room_torhouse1)
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{
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    if (global.flag[7 true_pacifist] == 0)
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        instance_create(0, 0, obj_musfadeout);
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}
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if (touched == 0)
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{
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    alarm[2] = 14;
gml_Object_obj_door_ruins13_Alarm_2.gml

global.entrance = 24; instance_create(0, 0, obj_persistentfader); if (room == room_ruins12) room_goto(room_ruins13 Ruins - 2 frogs); if (room == room_ruins13) room_goto(room_ruins12 Ruins - Napstablook); if (room == room_ruins15E) room_goto(room_ruins15A Ruins - 3 Pillars room 1); if (room == room_ruins16) room_goto(room_ruins19 Ruins - Home [SAVE]); if (room == room_ruins19) room_goto(room_ruins16 Ruins - 3-way fork); if (room == room_torhouse1) { if (global.flag[7 true_pacifist] == 0) caster_free(global.currentsong2); room_goto(room_basement1 Toriel's Basement 1); } if (room == room_basement1) room_goto(room_torhouse1 Toriel's House: Entrance); if (room == room_torhouse2) room_goto(room_kitchen Toriel's House: Kitchen); if (room == room_kitchen) room_goto(room_torhouse2 Toriel's House: Reading room); if (room == room_castle_trueexit) room_goto(room_castle_prebarrier The End [SAVE]); if (room == room_castle_finalshoehorn) room_goto(room_castle_throneroom Throne Room [SAVE]); if (room == room_castle_throneroom) room_goto(room_castle_finalshoehorn Throne Entrance [SAVE]); if (room == room_asghouse2) room_goto(room_kitchen_final New Home - Kitchen); if (room == room_kitchen_final) room_goto(room_asghouse2 New Home - Reading Room); if (room == room_tundra_town) room_goto(room_tundra_town2 Snowdin Town: Ice haul wolf); if (room == room_tundra_iceentrance) room_goto(room_tundra_poffzone Snowdin - Snow poffs (Greater Dog)); if (room == room_tundra_poffzone) room_goto(room_tundra_iceentrance Snowdin - Sliding XO puzzle); if (room == room_water11) room_goto(room_water12 Waterfall - Split Pathway); if (room == room_water12) room_goto(room_water11 Waterfall - Sans Telescope); if (room == room_water_bird) room_goto(room_water_prebird Waterfall - Pre Bird (Unused)); if (room == room_water_prebird) room_goto(room_water_bird Waterfall - Duck); if (room == room_water_friendlyhub) room_goto(room_water_bird Waterfall - Duck); if (room == room_fire_walkandbranch2) room_goto(room_fire_savepoint2 Hotland - Spider Entrance [SAVE]); if (room == room_fire_savepoint2) room_goto(room_fire_walkandbranch2 Hotland - F3 Puzzle Gate); if (room == room_fire_hotelfront_1) room_goto(room_fire_elevator_r3 Hotland - Elevator R3); if (room == room_fire_elevator_r3) room_goto(room_fire_hotelfront_1 Hotland - Nice Cream Stand); if (room == room_fire_hotelfront_2) room_goto(room_shop3 Hotland - Bratty and Catty [Dogchecked]); if (room == room_fire_shootguy_5) room_goto(room_fire_core_left Hotland - Core West Puzzle Entrance); if (room == room_fire_core_left) room_goto(room_fire_shootguy_5 Hotland - Core Get Lost); if (room == room_fire_core_branch) room_goto(room_fire_core_center Hotland - Core End - 4); if (room == room_fire_core_center) room_goto(room_fire_core_branch Hotland - Core Branch [SAVE]); if (room == room_fire_core_topleft) room_goto(room_fire_core_treasureleft Hotland - Core West Puzzle); if (room == room_fire_core_topright) room_goto(room_fire_core_treasureright Hotland - Core Glamburger Trash Can); if (room == room_fire_core_treasureleft) room_goto(room_fire_core_topleft Hotland - Core West Puzzle Entrance + 1); if (room == room_fire_core_treasureright) room_goto(room_fire_core_topright Hotland - Core East Money Trash Bin Entrance); if (room == room_fire_core_top) room_goto(room_fire_core_warrior Hotland - Core 100G Trash Can); if (room == room_fire_core_warrior) room_goto(room_fire_core_top Hotland - Core West Puzzle Entrance + 2); if (room == room_fire_core_right) room_goto(room_fire_core_bridge Hotland - Core Battle Bridge); if (room == room_fire_core_bridge) room_goto(room_fire_core_right Hotland - Core End - 3); if (room == room_water_fakehallway) room_goto(room_water_savepoint1 Waterfall - Crystal [SAVE]); if (room == room_water11) room_goto(room_water_savepoint1 Waterfall - Crystal [SAVE]); if (room == room_water_savepoint1) { gox = 0; fsx = 0; if (global.flag[5 fun] == 66) { if (ossafe_file_exists("undertale.ini")) { ossafe_ini_open("undertale.ini"); fsx = ini_read_real("General", "fun", 0); var dosave = 0; if (fsx == 66 && global.flag[5 fun] == 66) { ...
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    touched = 1;
12
}