|
1
|
global.entrance = 19;
|
|
2
|
instance_create(0, 0, obj_persistentfader);
|
|
3
|
if (room == room_water12)
|
|
4
|
room_goto(room_water_bird Waterfall - Duck);
|
|
5
|
if (room == room_water_bird)
|
|
6
|
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
|
|
7
|
if (room == room_tundra_sanshouse)
|
|
8
|
room_goto(room_tundra_town Snowdin - Town [SAVE]);
|
|
9
|
if (room == room_water_blookyard)
|
|
10
|
room_goto(room_water_farm Waterfall - Snail Farm);
|
|
11
|
if (room == room_water_farm)
|
|
12
|
room_goto(room_water_blookyard Waterfall - Twin Ghost houses);
|
|
13
|
if (room == room_water_friendlyhub)
|
|
14
|
room_goto(room_water_bird Waterfall - Duck);
|
|
15
|
if (room == room_water_bird)
|
|
16
|
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
|
|
17
|
if (room == room_water14)
|
|
18
|
room_goto(room_water_statue Waterfall - Rainy Statue);
|
|
19
|
if (room == room_water_statue)
|
|
20
|
room_goto(room_water14 Waterfall - Artifact hub);
|
|
21
|
if (room == room_fire_elevator_r1)
|
|
22
|
room_goto(room_fire_elevator Hotland - Core Final Elevator Entrance);
|
|
23
|
if (room == room_fire_elevator_r2)
|
|
24
|
room_goto(room_fire_elevator Hotland - Core Final Elevator Entrance);
|
|
25
|
if (room == room_fire_elevator_r3)
|
|
26
|
room_goto(room_fire_elevator Hotland - Core Final Elevator Entrance);
|
|
27
|
if (room == room_fire_elevator_l1)
|
|
28
|
room_goto(room_fire_elevator Hotland - Core Final Elevator Entrance);
|
|
29
|
if (room == room_fire_elevator_l2)
|
|
30
|
room_goto(room_fire_elevator Hotland - Core Final Elevator Entrance);
|
|
31
|
if (room == room_fire_elevator_l3)
|
|
32
|
room_goto(room_fire_elevator Hotland - Core Final Elevator Entrance);
|
|
33
|
if (room == room_fire_elevator)
|
|
34
|
{
|
|
35
|
if (global.flag[398 current_elevator_floor] == 0)
|
|
36
|
room_goto(room_fire_elevator_l1 Hotland - Elevator L1);
|
|
37
|
if (global.flag[398 current_elevator_floor] == 1)
|
|
38
|
room_goto(room_fire_elevator_r1 Hotland - Elevator R1);
|
|
39
|
if (global.flag[398 current_elevator_floor] == 2)
|
|
40
|
room_goto(room_fire_elevator_r2 Hotland - Elevator R2);
|
|
41
|
if (global.flag[398 current_elevator_floor] == 3)
|
|
42
|
room_goto(room_fire_elevator_l2 Hotland - Elevator L2);
|
|
43
|
if (global.flag[398 current_elevator_floor] == 4)
|
|
44
|
room_goto(room_fire_elevator_l3 Hotland - Elevator L3);
|
|
45
|
if (global.flag[398 current_elevator_floor] == 5)
|
|
46
|
room_goto(room_fire_elevator_r3 Hotland - Elevator R3);
|
|
47
|
}
|
|
48
|
if (room == room_fire_core_final)
|
|
49
|
room_goto(room_fire_finalelevator Hotland - Core Final Elevator);
|
|
50
|
if (room == room_castle_elevatorout)
|
|
51
|
room_goto(room_fire_finalelevator Hotland - Core Final Elevator);
|
|
52
|
if (room == room_fire_finalelevator)
|
|
53
|
{
|
|
54
|
if (global.flag[431 current_final_floor] == 0)
|
|
55
|
room_goto(room_fire_core_final Hotland - Core Mettaton Room);
|
|
56
|
if (global.flag[431 current_final_floor] == 1)
|
|
57
|
room_goto(room_castle_elevatorout Castle Elevator [SAVE]);
|
|
58
|
}
|
|
59
|
if (room == room_castle_finalshoehorn)
|
|
60
|
room_goto(room_castle_throneroom Throne Room [SAVE]);
|
|
61
|
if (room == room_castle_throneroom)
|
|
62
|
room_goto(room_castle_finalshoehorn Throne Entrance [SAVE]);
|
|
63
|
if (room == room_fire_lab1)
|
|
64
|
room_goto(room_fire_labelevator Laboratory Elevator);
|
|
65
|
if (room == room_fire_labelevator)
|
|
66
|
room_goto(room_fire_lab1 Hotland - Laboratory Hub);
|
|
67
|
if (room == room_truelab_hub)
|
|
68
|
room_goto(room_truelab_castle_elevator True Lab - Elevator 2);
|
|
69
|
if (room == room_truelab_castle_elevator)
|
|
70
|
room_goto(room_truelab_hub True Laboratory [SAVE]);
|
|
71
|
if (room == room_ruinsexit)
|
|
72
|
room_goto(room_tundra1 Snowdin - Ruin exit);
|
|
73
|
if (room == room_tundra1)
|
|
74
|
room_goto(room_ruinsexit Toriel's Basement: Flowey);
|
|
75
|
if (room == room_fire_hotellobby)
|
|
76
|
room_goto(room_shop4 Hotland - Burgerpants [Dogchecked]);
|
|
77
|
if (room == room_tundra_sansbasement)
|
|
78
|
room_goto(room_tundra_town Snowdin - Town [SAVE]);
|
|
79
|
if (room == room_tundra_town)
|
|
80
|
room_goto(room_tundra_sansbasement Snowdin Town: Sans's basement [Dogchecked]);
|
|
81
|
if (room == room_castle_precastle)
|
|
82
|
room_goto(room_lastruins_corridor New Home - Elevator);
|
|
83
|
if (room == room_lastruins_corridor)
|
|
84
|
room_goto(room_castle_precastle Castle - Another Elevator);
|
|
85
|
if (room == room_mysteryman)
|
|
86
|
room_goto(room_water_fakehallway Waterfall - Mysteryman hallway [Dogchecked]);
|