|
1
|
global.entrance = 20;
|
|
2
|
instance_create(0, 0, obj_persistentfader);
|
|
3
|
if (room == room_tundra_town)
|
|
4
|
room_goto(room_tundra_inn Snowdin Town: Inn lobby);
|
|
5
|
if (room == room_tundra_inn)
|
|
6
|
room_goto(room_tundra_town Snowdin - Town [SAVE]);
|
|
7
|
if (room == room_water11)
|
|
8
|
room_goto(room_water_bird Waterfall - Duck);
|
|
9
|
if (room == room_water12)
|
|
10
|
room_goto(room_water_bird Waterfall - Duck);
|
|
11
|
if (room == room_water_bird)
|
|
12
|
room_goto(room_water11 Waterfall - Sans Telescope);
|
|
13
|
if (room == room_water14)
|
|
14
|
room_goto(room_water_statue Waterfall - Rainy Statue);
|
|
15
|
if (room == room_water_statue)
|
|
16
|
room_goto(room_water14 Waterfall - Artifact hub);
|
|
17
|
if (room == room_water_friendlyhub)
|
|
18
|
room_goto(room_water_shop Waterfall - Turtle shop);
|
|
19
|
if (room == room_water_shop)
|
|
20
|
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
|
|
21
|
if (room == room_fire7)
|
|
22
|
room_goto(room_fire_turn Hotland - Arrow bridge);
|
|
23
|
if (room == room_fire10)
|
|
24
|
room_goto(room_fire_walkandbranch Hotland - Art Club Entrance);
|
|
25
|
if (room == room_fire_walkandbranch)
|
|
26
|
room_goto(room_fire10 Hotland - Treadmill switch puzzle);
|
|
27
|
if (room == room_fire_turn)
|
|
28
|
room_goto(room_fire7 Hotland - Puzzle Gate 1);
|
|
29
|
if (room == room_fire_savepoint1)
|
|
30
|
room_goto(room_fire7 Hotland - Puzzle Gate 1);
|
|
31
|
if (room == room_fire_walkandbranch2)
|
|
32
|
room_goto(room_fire_preshootguy4 Hotland - F3 North Puzzle Entrance);
|
|
33
|
if (room == room_fire_preshootguy4)
|
|
34
|
room_goto(room_fire_walkandbranch2 Hotland - F3 Puzzle Gate);
|
|
35
|
if (room == room_truelab_hub)
|
|
36
|
room_goto(room_truelab_prebed True Lab - North Corridor 1);
|
|
37
|
if (room == room_truelab_prebed)
|
|
38
|
room_goto(room_truelab_hub True Laboratory [SAVE]);
|
|
39
|
if (room == room_truelab_bedroom)
|
|
40
|
room_goto(room_truelab_hall3 True Lab - North Corridor 2);
|
|
41
|
if (room == room_truelab_hall3)
|
|
42
|
room_goto(room_truelab_bedroom True Lab - Bedroom [SAVE]);
|
|
43
|
if (room == room_fire_prelab)
|
|
44
|
room_goto(room_fire_elevator_l1 Hotland - Elevator L1);
|
|
45
|
if (room == room_fire_elevator_l1)
|
|
46
|
room_goto(room_fire_prelab Hotland - Laboratory Entrance [SAVE]);
|
|
47
|
if (room == room_tundra_sansroom)
|
|
48
|
room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house);
|
|
49
|
if (room == room_tundra_sansroom_dark)
|
|
50
|
room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house);
|
|
51
|
if (room == room_tundra_sanshouse)
|
|
52
|
{
|
|
53
|
if (global.flag[497 got_sans_room_key] <= 1)
|
|
54
|
room_goto(room_tundra_sansroom_dark Snowdin Town: Sans's room (dark) [Dogchecked]);
|
|
55
|
else
|
|
56
|
room_goto(room_tundra_sansroom Snowdin Town: Sans's room [Dogchecked]);
|
|
57
|
}
|