1 |
global.entrance = 20; |
2 |
instance_create(0, 0, obj_persistentfader); |
3 |
if (room == room_tundra_town) |
4 |
room_goto(room_tundra_inn Snowdin Town: Inn lobby); |
5 |
if (room == room_tundra_inn) |
6 |
room_goto(room_tundra_town Snowdin - Town [SAVE]); |
7 |
if (room == room_water11) |
8 |
room_goto(room_water_bird Waterfall - Duck); |
9 |
if (room == room_water12) |
10 |
room_goto(room_water_bird Waterfall - Duck); |
11 |
if (room == room_water_bird) |
12 |
room_goto(room_water11 Waterfall - Sans Telescope); |
13 |
if (room == room_water14) |
14 |
room_goto(room_water_statue Waterfall - Rainy Statue); |
15 |
if (room == room_water_statue) |
16 |
room_goto(room_water14 Waterfall - Artifact hub); |
17 |
if (room == room_water_friendlyhub) |
18 |
room_goto(room_water_shop Waterfall - Turtle shop); |
19 |
if (room == room_water_shop) |
20 |
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]); |
21 |
if (room == room_fire7) |
22 |
room_goto(room_fire_turn Hotland - Arrow bridge); |
23 |
if (room == room_fire10) |
24 |
room_goto(room_fire_walkandbranch Hotland - Art Club Entrance); |
25 |
if (room == room_fire_walkandbranch) |
26 |
room_goto(room_fire10 Hotland - Treadmill switch puzzle); |
27 |
if (room == room_fire_turn) |
28 |
room_goto(room_fire7 Hotland - Puzzle Gate 1); |
29 |
if (room == room_fire_savepoint1) |
30 |
room_goto(room_fire7 Hotland - Puzzle Gate 1); |
31 |
if (room == room_fire_walkandbranch2) |
32 |
room_goto(room_fire_preshootguy4 Hotland - F3 North Puzzle Entrance); |
33 |
if (room == room_fire_preshootguy4) |
34 |
room_goto(room_fire_walkandbranch2 Hotland - F3 Puzzle Gate); |
35 |
if (room == room_truelab_hub) |
36 |
room_goto(room_truelab_prebed True Lab - North Corridor 1); |
37 |
if (room == room_truelab_prebed) |
38 |
room_goto(room_truelab_hub True Laboratory [SAVE]); |
39 |
if (room == room_truelab_bedroom) |
40 |
room_goto(room_truelab_hall3 True Lab - North Corridor 2); |
41 |
if (room == room_truelab_hall3) |
42 |
room_goto(room_truelab_bedroom True Lab - Bedroom [SAVE]); |
43 |
if (room == room_fire_prelab) |
44 |
room_goto(room_fire_elevator_l1 Hotland - Elevator L1); |
45 |
if (room == room_fire_elevator_l1) |
46 |
room_goto(room_fire_prelab Hotland - Laboratory Entrance [SAVE]); |
47 |
if (room == room_tundra_sansroom) |
48 |
room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house); |
49 |
if (room == room_tundra_sansroom_dark) |
50 |
room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house); |
51 |
if (room == room_tundra_sanshouse) |
52 |
{ |
53 |
if (global.flag[497 got_sans_room_key] <= 1) |
54 |
room_goto(room_tundra_sansroom_dark Snowdin Town: Sans's room (dark) [Dogchecked]); |
55 |
else |
56 |
room_goto(room_tundra_sansroom Snowdin Town: Sans's room [Dogchecked]); |
57 |
} |