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gml_Object_obj_door_v_Alarm_2

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1
global.entrance = 22;
2
instance_create(0, 0, obj_persistentfader);
3
if (room == room_tundra_garage)
4
    room_goto(room_tundra_town Snowdin - Town [SAVE]);
5
if (room == room_water_friendlyhub)
6
    room_goto(room_water_farm Waterfall - Snail Farm);
7
if (room == room_water_farm)
8
    room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);