1 | global.entrance = 22; |
2 | instance_create(0, 0, obj_persistentfader); |
3 | if (room == room_tundra_garage) |
4 | room_goto(room_tundra_town Snowdin - Town [SAVE]); |
5 | if (room == room_water_friendlyhub) |
6 | room_goto(room_water_farm Waterfall - Snail Farm); |
7 | if (room == room_water_farm) |
8 | room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]); |