1 | global.entrance = 1; |
2 | instance_create(0, 0, obj_persistentfader); |
3 | if (room != room_castle_prebarrier) |
4 | room_goto(room_next(room)); |
5 | else if (global.flag[7 true_pacifist] == 1) |
6 | room_goto(room_castle_trueexit Path to outside [Dogchecked]); |
7 | else |
8 | room_goto_next(); |