1 | global.interact = 3; |
2 | instance_create(0, 0, obj_unfader); |
3 | ok = 1; |
4 | if (room == room_water_undynefinal3 && instance_exists(obj_undynea_chaser) == 1) |
5 | ok = 0; |
6 | if (global.flag[7 true_pacifist] == 0) |
7 | { |
8 | if (ok == 1) |
9 | instance_create(0, 0, obj_musfadeout); |
10 | } |
11 | if (touched == 0) |
12 | { |
13 | alarm[2] |
14 | touched = 1; |
15 | } |