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gml_Object_obj_doorB_Other_19

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1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
if (touched == 0)
4
{
5
    alarm[2] = 8;
gml_Object_obj_doorB_Alarm_2.gml

global.entrance = 2; instance_create(0, 0, obj_persistentfader); room_goto(room_previous(room));
6
    touched = 1;
7
}