global.interact = 3;
instance_create(0, 0, obj_unfader);
if (touched == 0)
{
alarm[2] = 8;gml_Object_obj_doorD_Alarm_2.gmlglobal.entrance = 5; instance_create(0, 0, obj_persistentfader); room_goto(room_previous(room_previous(room)));
touched = 1;
}