Undertale script viewer

← back to main script listing

gml_Object_obj_doorDmusicfade_Other_19

(view raw script w/o annotations or w/e)
1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
if (global.flag[7 true_pacifist] == 0)
4
    instance_create(0, 0, obj_musfadeout);
5
if (touched == 0)
6
{
7
    alarm[2] = 13;
gml_Object_obj_doorDmusicfade_Alarm_2.gml

global.entrance = 5; instance_create(0, 0, obj_persistentfader); room_goto(room_previous(room_previous(room)));
8
    touched = 1;
9
}