1 | global.interact = 3; |
2 | instance_create(0, 0, obj_unfader); |
3 | if (global.flag[7 true_pacifist] == 0) |
4 | instance_create(0, 0, obj_musfadeout); |
5 | if (touched == 0) |
6 | { |
7 | alarm[2] = 13; |
8 | touched = 1; |
9 | } |