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gml_Object_obj_drakehead_Draw_0

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1
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1);
2
if (instance_exists(obj_chilldrake))
3
    draw_sprite_ext(spr_chillglasses, 0, x, y, 2, 2, 0, c_white, 1);