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gml_Object_obj_earlystorybattle_Alarm_0

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1
if ((global.flag[455 early_story_parameter1] + global.flag[456 early_story_parameter2]) == 1)
2
    global.flag[450 progress_story] = 1;
3
if ((global.flag[455 early_story_parameter1] + global.flag[456 early_story_parameter2]) == 2)
4
    global.flag[450 progress_story] = 2;