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gml_Object_obj_ebottfadein_Step_0

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1
timer += 1;
2
if (timer < 150)
3
{
4
    if (image_alpha < 1)
5
        image_alpha += 0.02;
6
}
7
if (timer == 150)
8
{
9
    sepiaebott = instance_create(x, y, obj_npc_marker);
10
    sepiaebott.image_xscale = 2;
11
    sepiaebott.image_yscale = 2;
12
    sepiaebott.image_speed = 0;
13
    sepiaebott.image_index = 1;
14
    sepiaebott.sprite_index = sprite_index;
15
    sepiaebott.depth = depth + 10;
16
    sepiaebott.visible = true;
17
}
18
if (timer >= 150 && timer <= 250)
19
    image_alpha -= 0.01;
20
if (timer >= 300 && timer <= 700)
21
{
22
    offer += 1;
23
    if (offer == 4)
24
    {
25
        view_yview[0] += 1;
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        offer = 0;
27
    }
28
}
29
if (timer == 560)
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    n_active = 1;
31
n_index += 1;
32
if (n_timer >= 140)
33
{
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    caster_free(all);
35
    room_goto(room_creditsdodger Pacifist credits - Special Thanks [Dogchecked]);
36
}
37
caster_set_volume(s8, 1 - n_alpha);
38
caster_set_volume(noise, n_alpha);
39
audio_sound_gain(mus_f_noise, 0.9, 1);
40
if (n_active == 1)
41
    n_timer += 1;