draw_sprite(sprite_index, 1, x, y);
draw_sprite_part(spr_elevatordoor, 0, side, 0, 20 - side, 50, x, y);
draw_sprite_part(spr_elevatordoor, 0, 0, 0, 20 - side, 50, x + 20 + side, y);
draw_sprite(sprite_index, 0, x, y);