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gml_Object_obj_elevatordoor_Draw_0

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1
draw_sprite(sprite_index, 1, x, y);
2
draw_sprite_part(spr_elevatordoor, 0, side, 0, 20 - side, 50, x, y);
3
draw_sprite_part(spr_elevatordoor, 0, 0, 0, 20 - side, 50, x + 20 + side, y);
4
draw_sprite(sprite_index, 0, x, y);