1 | siner = 0; |
2 | if (room == room_fire_elevator_l1) |
3 | sprite_index = spr_elevatorgem_l; |
4 | if (room == room_fire_elevator_l2) |
5 | sprite_index = spr_elevatorgem_l; |
6 | if (room == room_fire_elevator_l3) |
7 | sprite_index = spr_elevatorgem_l; |