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gml_Object_obj_elevatorgem_Create_0

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1
siner = 0;
2
if (room == room_fire_elevator_l1)
3
    sprite_index = spr_elevatorgem_l;
4
if (room == room_fire_elevator_l2)
5
    sprite_index = spr_elevatorgem_l;
6
if (room == room_fire_elevator_l3)
7
    sprite_index = spr_elevatorgem_l;