| 1 |
x = idealx; |
| 2 |
y = idealy; |
| 3 |
w = sprite_width; |
| 4 |
h = sprite_height; |
| 5 |
if (obj_heart.x < (x + 4)) |
| 6 |
{ |
| 7 |
if (x > maxx) |
| 8 |
{ |
| 9 |
idealx -= 0.5; |
| 10 |
x -= 0.5; |
| 11 |
event_user(0); |
| 12 |
} |
| 13 |
else |
| 14 |
{ |
| 15 |
x = maxx; |
| 16 |
idealx = maxx; |
| 17 |
} |
| 18 |
obj_heart.x = ceil(x + 5); |
| 19 |
} |
| 20 |
if (obj_heart.y < (y + 4)) |
| 21 |
obj_heart.y = y + 4; |
| 22 |
if (obj_heart.x > ((x + w) - 16)) |
| 23 |
obj_heart.x = (x + w) - 16; |
| 24 |
if (obj_heart.y > ((y + h) - 16)) |
| 25 |
{ |
| 26 |
if (y < maxy && x == maxx) |
| 27 |
{ |
| 28 |
idealy += 0.5; |
| 29 |
y += 0.5; |
| 30 |
event_user(0); |
| 31 |
} |
| 32 |
obj_heart.y = floor((y + h) - 17); |
| 33 |
} |