1 |
if (global.encounter > steps) |
2 |
{ |
3 |
if (global.interact == 0) |
4 |
{ |
5 |
script_execute(scr_steps, 120, 100, 20, 202); |
6 |
if (global.flag[6 hardmode] == 1) |
7 |
script_execute(scr_steps, 120, 60, 20, 202); |
8 |
global.encounter = 0; |
9 |
battlegroup = random(20); |
10 |
if (battlegroup <= 4) |
11 |
global.battlegroup = 11; |
12 |
if (battlegroup > 4) |
13 |
global.battlegroup = 12; |
14 |
if (battlegroup > 8) |
15 |
global.battlegroup = 13; |
16 |
if (battlegroup > 12) |
17 |
global.battlegroup = 16; |
18 |
if (battlegroup > 16) |
19 |
global.battlegroup = 17; |
20 |
if (battlegroup > 19) |
21 |
global.battlegroup = 15; |
22 |
if (global.flag[6 hardmode] == 1) |
23 |
{ |
24 |
if (battlegroup <= 4) |
25 |
global.battlegroup = 128; |
26 |
if (battlegroup > 4) |
27 |
global.battlegroup = 129; |
28 |
if (battlegroup > 8) |
29 |
global.battlegroup = 130; |
30 |
if (battlegroup > 12) |
31 |
global.battlegroup = 121; |
32 |
if (battlegroup > 16) |
33 |
global.battlegroup = 124; |
34 |
if (battlegroup > 19) |
35 |
global.battlegroup = 132; |
36 |
} |
37 |
if (alldead == 2) |
38 |
global.battlegroup = 19; |
39 |
if (alldead == 1) |
40 |
{ |
41 |
global.battlegroup = 19; |
42 |
alldead = 2; |
43 |
} |
44 |
else |
45 |
{ |
46 |
instance_create(0, 0, obj_battleblcon); |
47 |
} |
48 |
} |
49 |
} |