1 |
if (global.encounter > steps) |
2 |
{ |
3 |
if (global.interact == 0) |
4 |
{ |
5 |
script_execute(scr_steps, 130, 160, 20, 202); |
6 |
if (global.flag[6 hardmode] == 1) |
7 |
script_execute(scr_steps, 120, 60, 20, 202); |
8 |
global.encounter = 0; |
9 |
battlegroup = random(15); |
10 |
if (battlegroup <= 2) |
11 |
global.battlegroup = 18; |
12 |
if (battlegroup > 2) |
13 |
global.battlegroup = 11; |
14 |
if (battlegroup > 9) |
15 |
global.battlegroup = 13; |
16 |
if (global.flag[6 hardmode] == 1) |
17 |
{ |
18 |
battlegroup = random(20); |
19 |
if (battlegroup <= 4) |
20 |
global.battlegroup = 128; |
21 |
if (battlegroup > 4) |
22 |
global.battlegroup = 129; |
23 |
if (battlegroup > 8) |
24 |
global.battlegroup = 130; |
25 |
if (battlegroup > 12) |
26 |
global.battlegroup = 121; |
27 |
if (battlegroup > 16) |
28 |
global.battlegroup = 124; |
29 |
if (battlegroup > 19) |
30 |
global.battlegroup = 132; |
31 |
} |
32 |
if (alldead == 2) |
33 |
global.battlegroup = 19; |
34 |
if (alldead == 1) |
35 |
{ |
36 |
global.battlegroup = 19; |
37 |
alldead = 2; |
38 |
} |
39 |
else |
40 |
{ |
41 |
instance_create(0, 0, obj_battleblcon); |
42 |
} |
43 |
} |
44 |
} |