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gml_Object_obj_encounterer_water2_Step_0

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1
if (global.encounter > steps)
2
{
3
    if (global.phasing == 0)
4
    {
5
        if (global.interact == 0)
6
        {
7
            script_execute(scr_steps, 640, 380, 18, 204);
8
            if (scr_murderlv
scr_murderlv

mrd = 0; if (global.flag[202 kills_ruins] >= 20) mrd = 1; if (mrd == 1 && global.flag[45 status_toriel] == 4) mrd = 2; if (mrd == 2 && global.flag[52 status_doggo] == 1) mrd = 3; if (mrd == 3 && global.flag[53 status_dogcouple] == 1) mrd = 4; if (mrd == 4 && global.flag[54 status_greaterdog] == 1) mrd = 5; if (mrd == 5 && global.flag[57 status_snowdrake] == 2) mrd = 6; if (mrd == 6 && global.flag[203 kills_tundra] >= 16) mrd = 7; if (mrd == 7 && global.flag[67 status_papyrus] == 1) mrd = 8; if (mrd == 8 && global.flag[81 status_shyren] == 1) mrd = 9; if (mrd == 9 && global.flag[252 killed_glad_dummy] == 1) mrd = 10; if (mrd == 10 && global.flag[204 kills_water] >= 18) mrd = 11; if (mrd == 11 && global.flag[251 killed_undyne_ex] == 1 && global.flag[350 status_undyne] == 1) mrd = 12; if (mrd == 12 && global.flag[402 killed_rg] == 1) mrd = 13; if (mrd == 13 && global.flag[397 killed_muffet] == 1) mrd = 14; if (mrd == 14 && global.flag[205 kills_hotland] >= 40) mrd = 15; if (mrd == 15 && global.flag[425 killed_mettaton] == 1 && global.flag[27 spared_specific] == 0) mrd = 16; murderboy = mrd; if (global.flag[26 murderlevel_override] > 0) mrd = global.flag[26 murderlevel_override]; return mrd;
() >= 10 && global.flag[27 spared_specific] == 0)
9
                script_execute(scr_steps, 120, 50, 18, 204);
10
            global.encounter = 0;
11
            battlegroup = floor(random(15));
12
            if (battlegroup < 15)
13
                global.battlegroup = 54;
14
            if (battlegroup < 10)
15
                global.battlegroup = 55;
16
            if (battlegroup < 4)
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                global.battlegroup = 41;
18
            if (global.flag[358 progress_water2_battles] == 0)
19
                global.battlegroup = 41;
20
            if (global.flag[358 progress_water2_battles] == 1)
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                global.battlegroup = 42;
22
            if (global.flag[358 progress_water2_battles] == 2)
23
                global.battlegroup = 54;
24
            if (global.flag[358 progress_water2_battles] == 3)
25
                global.battlegroup = 55;
26
            global.flag[358 progress_water2_battles] += 1;
27
            if (alldead == 2)
28
                global.battlegroup = 19;
29
            if (alldead == 1)
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            {
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                global.flag[223 genocide_water] = 1;
32
                global.battlegroup = 19;
33
                alldead = 2;
34
            }
35
            else
36
            {
37
                instance_create(0, 0, obj_battleblcon);
38
            }
39
        }
40
    }
41
    else
42
    {
43
        steps = 0;
44
    }
45
}