1 | draw_sprite(spr_papcar_back, image_index, x - 20, y + 8 + cary); |
2 | draw_sprite(spr_papcar_shadow, floor(siner / 2), x - 20, y + 8); |
3 | draw_sprite_part(sprite_index, floor(image_index), 0, 0, sprite_width, 34, x, y); |
4 | draw_sprite(spr_papcar_tires, floor(siner / 2), x - 20, y + 8); |
5 | draw_sprite(spr_papcar_chassis, image_index, x - 20, y + 8 + cary); |