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gml_Object_obj_endcaranim_Draw_0

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1
draw_sprite(spr_papcar_back, image_index, x - 20, y + 8 + cary);
2
draw_sprite(spr_papcar_shadow, floor(siner / 2), x - 20, y + 8);
3
draw_sprite_part(sprite_index, floor(image_index), 0, 0, sprite_width, 34, x, y);
4
draw_sprite(spr_papcar_tires, floor(siner / 2), x - 20, y + 8);
5
draw_sprite(spr_papcar_chassis, image_index, x - 20, y + 8 + cary);