1 | sprite_index = u[global.faceemotion]; |
2 | if (instance_exists(OBJ_WRITER)) |
3 | { |
4 | if (OBJ_WRITER.halt != 0) |
5 | { |
6 | image_speed = 0; |
7 | image_index = 0; |
8 | } |
9 | else |
10 | { |
11 | image_speed = 0.25; |
12 | } |
13 | } |
14 | if (global.facechoice == 0) |
15 | instance_destroy(); |