| 1 |
if (global.faceemotion == 0 && sprite_index != spr_floweynice) |
| 2 |
sprite_index = spr_floweynice; |
| 3 |
if (global.faceemotion == 1 && sprite_index != spr_floweynicesideum) |
| 4 |
sprite_index = spr_floweynicesideum; |
| 5 |
if (global.faceemotion == 2 && sprite_index != spr_floweysassy) |
| 6 |
sprite_index = spr_floweysassy; |
| 7 |
if (global.faceemotion == 3 && sprite_index != spr_floweypissed) |
| 8 |
sprite_index = spr_floweypissed; |
| 9 |
if (global.faceemotion == 4 && sprite_index != spr_floweyevil) |
| 10 |
sprite_index = spr_floweyevil; |
| 11 |
if (global.faceemotion == 5 && sprite_index != spr_floweygrin) |
| 12 |
sprite_index = spr_floweygrin; |
| 13 |
if (room == room_ruinsexit) |
| 14 |
{ |
| 15 |
if (global.faceemotion == 6 && sprite_index != spr_floweygrin) |
| 16 |
sprite_index = spr_floweytoriel; |
| 17 |
if (global.faceemotion == 7 && sprite_index != spr_floweygrin) |
| 18 |
sprite_index = spr_floweytoriel2; |
| 19 |
if (global.faceemotion == 8 && sprite_index != spr_floweygrin) |
| 20 |
sprite_index = spr_floweyplain; |
| 21 |
} |
| 22 |
if (instance_exists(OBJ_WRITER)) |
| 23 |
{ |
| 24 |
if (OBJ_WRITER.halt != 0) |
| 25 |
{ |
| 26 |
image_speed = 0; |
| 27 |
image_index = 0; |
| 28 |
} |
| 29 |
else |
| 30 |
{ |
| 31 |
image_speed = 0.2; |
| 32 |
} |
| 33 |
} |