Undertale script viewer

← back to main script listing

gml_Object_obj_face_papyrus_Step_0

(view raw script w/o annotations or w/e)
1
if (global.faceemotion == 0 && sprite_index != spr_face_papyrus)
2
    sprite_index = spr_face_papyrus;
3
if (global.faceemotion == 1 && sprite_index != spr_face_papyrusmad)
4
    sprite_index = spr_face_papyrusmad;
5
if (global.faceemotion == 2 && sprite_index != spr_face_papyruslaugh)
6
    sprite_index = spr_face_papyruslaugh;
7
if (global.faceemotion == 3 && sprite_index != spr_face_papyrusside)
8
    sprite_index = spr_face_papyrusside;
9
if (global.faceemotion == 4 && sprite_index != spr_face_papyrusevil)
10
    sprite_index = spr_face_papyrusevil;
11
if (global.faceemotion == 5 && sprite_index != spr_face_papyrussweat)
12
    sprite_index = spr_face_papyrussweat;
13
if (global.faceemotion == 6 && sprite_index != spr_face_papyrusdejected)
14
    sprite_index = spr_face_papyrusdejected;
15
if (global.faceemotion == 7 && sprite_index != spr_face_papyruswacky)
16
    sprite_index = spr_face_papyruswacky;
17
if (global.faceemotion == 8 && sprite_index != spr_face_papyruscry)
18
    sprite_index = spr_face_papyruscry;
19
if (global.faceemotion == 9 && sprite_index != spr_face_papyruscool)
20
    sprite_index = spr_face_papyruscool;
21
if (instance_exists(OBJ_WRITER))
22
{
23
    if (OBJ_WRITER.halt != 0)
24
        image_speed = 0;
25
    else
26
        image_speed = 0.25;
27
}