1 |
if (fall == 1) |
2 |
{ |
3 |
gravity_direction = 90; |
4 |
vspeed += (friction + 0.3); |
5 |
image_angle -= (speed * 2); |
6 |
if (y > fally) |
7 |
{ |
8 |
hspeed = 6 - random(12); |
9 |
vspeed = -vspeed; |
10 |
fall = 2; |
11 |
} |
12 |
} |
13 |
if (fall == 2) |
14 |
{ |
15 |
vspeed += (friction + 0.1); |
16 |
image_angle -= (speed * 4); |
17 |
if (y > (fally + 7)) |
18 |
fall = 3; |
19 |
} |
20 |
if (fall == 3) |
21 |
{ |
22 |
vspeed = 0; |
23 |
image_alpha -= 0.03; |
24 |
if (image_alpha < 0.06) |
25 |
instance_destroy(); |
26 |
} |
27 |
if (fall == 6) |
28 |
{ |
29 |
gravity_direction = 180; |
30 |
vspeed += (friction + 0.3); |
31 |
image_angle += (speed * 2); |
32 |
if (y > fally) |
33 |
{ |
34 |
hspeed = 4 + (random(3) * choose(-1, 1)); |
35 |
vspeed = -vspeed; |
36 |
fall = 2; |
37 |
} |
38 |
} |