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gml_Object_obj_fakedoor_Step_0

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1
if (myinteract == 1 && global.plot < 108 && room == room_water6)
2
{
3
    event_user(1);
4
    global.plot = 108;
5
}
6
if (room == room_water_piano && con == 1 && global.flag[356 completed_piano_puzzle] == 0)
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{
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    global.flag[356 completed_piano_puzzle] = 1;
9
    global.interact = 1;
10
    con = 2;
11
    alarm[3] = 30;
12
}