image_angle += aa;
if (y > (room_height + 40))
{
if (instance_exists(obj_shaker) == 0)
snd_play(snd_impact);
scr_shakescr_shakeinstance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;(3, 3, 2);
}
instance_destroy();