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gml_Object_obj_fallofflimb_Step_0

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1
image_angle += aa;
2
if (y > (room_height + 40))
3
{
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    if (instance_exists(obj_shaker) == 0)
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    {
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        snd_play(snd_impact);
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        scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(3, 3, 2);
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    }
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    instance_destroy();
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}