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gml_Object_obj_fearundynenpc1_Alarm_0

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myinteract = 3;
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global.msc = 0;
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global.typer = 5;
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global.facechoice = 0;
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global.faceemotion = 0;
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global.msg[0] = "* We're about to visit Snowdin&  for the first time./";
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global.msg[1] = "* You just came from there^1,&  right?/";
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global.msg[2] = "* How is it...?/%%";
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if (global.plot > 105)
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    global.msg[0] = "* You should go back to&  Snowdin./%%";
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mydialoguer = instance_create(0, 0, obj_dialoguer);
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talkedto += 1;