1 | dsprite = spr_npc_dadslime; |
2 | usprite = spr_npc_dadslime; |
3 | lsprite = spr_npc_dadslime; |
4 | rsprite = spr_npc_dadslime; |
5 | dtsprite = spr_npc_dadslime; |
6 | utsprite = spr_npc_dadslime; |
7 | ltsprite = spr_npc_dadslime; |
8 | rtsprite = spr_npc_dadslime; |
9 | myinteract = 0; |
10 | facing = 0; |
11 | direction = 0; |
12 | talkedto = 0; |
13 | image_speed = 0; |
14 | if (room == room_fire_hotellobby) |
15 | sprite_index = spr_ficus_lobby; |