1 |
siner += 1; |
2 |
if (pause == 1) |
3 |
{ |
4 |
alarm[0] |
5 |
siner = 0; |
6 |
x = parent.x + 60; |
7 |
} |
8 |
anim_e += 1; |
9 |
if (anim_e > 30 && anim_e < 60) |
10 |
anim_e2 += 1; |
11 |
if (anim_e > 180) |
12 |
{ |
13 |
anim_e2 = 0; |
14 |
anim_e = 0; |
15 |
} |
16 |
anim_l += 1; |
17 |
if (anim_l >= 60 && anim_l < 120) |
18 |
anim_l2 -= 0.5; |
19 |
if (anim_l >= 150 && anim_l < 300) |
20 |
{ |
21 |
anim_l2 += 6; |
22 |
if (anim_l2 >= 0) |
23 |
{ |
24 |
anim_l2 = 0; |
25 |
anim_l = 300; |
26 |
} |
27 |
} |
28 |
if (anim_l >= 300) |
29 |
{ |
30 |
if (anim_l2 == 0) |
31 |
{ |
32 |
anim_l3 = 0; |
33 |
anim_l2 = -3; |
34 |
} |
35 |
else |
36 |
{ |
37 |
anim_l2 = 0; |
38 |
if (anim_l3 == 0) |
39 |
anim_l3 = choose(-1, 1); |
40 |
} |
41 |
} |
42 |
if (anim_l > 310) |
43 |
{ |
44 |
anim_l3 = 0; |
45 |
anim_l2 = 0; |
46 |
anim_l = 0; |
47 |
} |
48 |
anim_h += 1; |
49 |
if (anim_h > 50 && anim_h < 75) |
50 |
anim_h2 += 1; |
51 |
if (anim_h > 100) |
52 |
anim_h = 0; |
53 |
anim_m += 1; |
54 |
if (anim_m > 150 && anim_m < 180) |
55 |
anim_m2 += 1; |
56 |
if (anim_m > 240 && anim_m < 270) |
57 |
anim_m2 += 1; |
58 |
if (anim_m > 300) |
59 |
{ |
60 |
anim_m = 0; |
61 |
anim_m2 = 0; |
62 |
} |
63 |
if (pause == 0) |
64 |
{ |
65 |
if (asleep == 0) |
66 |
draw_sprite_ext(spr_finalknight_dragoneyes, anim_e2 / 3, offx + x + 94 + (sin(siner / 10) * 6), offy + y + 70, 2, 2, 0, c_white, 1); |
67 |
if (asleep == 1) |
68 |
draw_sprite_ext(spr_finalknight_dragoneyes_tired, anim_e2 / 3, offx + x + 94 + (sin(siner / 10) * 6), offy + y + 70, 2, 2, 0, c_white, 1); |
69 |
if (asleep == 2) |
70 |
draw_sprite_ext(spr_finalknight_dragoneyes_asleep, anim_e2 / 3, offx + x + 94 + (sin(siner / 10) * 6), offy + y + 70, 2, 2, 0, c_white, 1); |
71 |
} |
72 |
draw_sprite_ext(spr_finalknight_body, 0, offx + x, offy + y, 2, 2, 0, c_white, 1); |
73 |
if (pause == 0) |
74 |
{ |
75 |
if (asleep != 2) |
76 |
draw_sprite_ext(spr_finalknight_helmet, anim_h2 / 4, offx + x + 70, offy + y + 2, 2, 2, 0, c_white, 1); |
77 |
if (asleep == 2) |
78 |
draw_sprite_ext(spr_finalknight_helmet, 0, offx + x + 70, offy + y + 2, 2, 2, 0, c_white, 1); |
79 |
} |
80 |
else |
81 |
{ |
82 |
draw_sprite_ext(spr_finalknight_helmethurt, 0, offx + x + 70, offy + y + 2, 2, 2, 0, c_white, 1); |
83 |
} |
84 |
if (pause == 0) |
85 |
{ |
86 |
if (asleep == 0) |
87 |
draw_sprite_ext(spr_finalknight_dragonmouth, anim_m2 / 6, offx + x + 98, offy + y + 84, 2, 2, 0, c_white, 1); |
88 |
if (asleep == 1) |
89 |
draw_sprite_ext(spr_finalknight_dragonmouth_tired, anim_m2 / 6, offx + x + 98, offy + y + 84, 2, 2, 0, c_white, 1); |
90 |
if (asleep == 2) |
91 |
draw_sprite_ext(spr_finalknight_dragonmouth_asleep, anim_m2 / 6, offx + x + 98, offy + y + 84, 2, 2, 0, c_white, 1); |
92 |
} |
93 |
else |
94 |
{ |
95 |
draw_sprite_ext(spr_finalknight_dragonmouth_hurt, 0, offx + x + 98, offy + y + 84, 2, 2, 0, c_white, 1); |
96 |
} |
97 |
draw_sprite_ext(spr_finalknight_dragonfur, siner / 5, offx + x + 64, offy + y + 96, 2, 2, 0, c_white, 1); |
98 |
draw_sprite_ext(spr_finalknight_leftarm, 0, offx + x + anim_l3, offy + y + anim_l2, 2, 2, 0, c_white, 1); |