Undertale script viewer

← back to main script listing

gml_Object_obj_fleshface_Draw_0

(view raw script w/o annotations or w/e)
1
if (frozen == 0)
2
    siner += 1.2;
3
if (desperate == 0)
4
{
5
    siner -= 0.2;
6
    draw_sprite_ext(sprite_index, image_index, x, y + (sin(siner / 2) * 3), 1, 1, 0, image_blend, 1);
7
    draw_sprite_ext(spr_nostrils, siner / 8, x + 32, y + 12 + (sin(siner / 2) * 6), 1, 1, 0, image_blend, 1);
8
}
9
if (desperate == 1)
10
{
11
    draw_sprite_ext(sprite_index, image_index, x, y + (sin(siner / 2) * 3), 1, 1, 0, image_blend, 1);
12
    draw_sprite_ext(spr_nostrils, siner / 8, x + 32, y + 14 + (sin(siner / 2) * 7), 1, 1, 0, image_blend, 1);
13
}