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gml_Object_obj_floweybattle1_Alarm_6

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1
sprite_index = spr_floweyside;
2
alarm[5] = 40;
gml_Object_obj_floweybattle1_Alarm_5.gml

with (blconwriter) instance_destroy(); global.msc = 0; global.msg[0] =
Is this a joke?Delay 22
Are you braindead?Delay 22
RUN.Delay 22 INTO.Delay 22 THE.
friendliness pelletsWait for input
scr_gettext("obj_floweybattle1_268")
; global.msg[1] =
Wait for input
scr_gettext("obj_floweybattle1_269")
; global.msg[2] =
Wait for input
scr_gettext("obj_floweybattle1_270")
; global.msg[3] =
Wait for input
scr_gettext("obj_floweybattle1_271")
; global.msg[4] =
Wait for input
scr_gettext("obj_floweybattle1_272")
; global.msg[5] =
Wait for input
scr_gettext("obj_floweybattle1_273")
; global.msg[6] =
Wait for input
scr_gettext("obj_floweybattle1_274")
; global.msg[7] =
Wait for input
scr_gettext("obj_floweybattle1_275")
; global.msg[8] =
Wait for input
scr_gettext("obj_floweybattle1_276")
; global.msg[9] =
Wait for input
scr_gettext("obj_floweybattle1_277")
; global.msg[10] =
stop it
scr_gettext("obj_floweybattle1_278")
; funwriter = instance_create(obj_blconwdflowey.x + 40, obj_blconwdflowey.y + 10, OBJ_INSTAWRITER); sprite_index = spr_floweynice; image_index = 1; image_speed = 0; conversation = 9.4; for (i = 0; i != 5; i += 1) { ddd = instance_find(obj_friendlypellet, i); ddd.x = ddd.blonicx; ddd.y = ddd.blonicy; ddd.attackyou = 1; }
3
conversation = 9.3;