| 1 |
if (global.my_inv < 0) |
| 2 |
{ |
| 3 |
global.my_inv = 20; |
| 4 |
hitted = 0; |
| 5 |
snd_play(snd_hurt1_c); |
| 6 |
instance_create(0, 0, obj_vsflowey_shaker); |
| 7 |
if (global.battlephase < 6) |
| 8 |
{ |
| 9 |
if (global.my_hp > 40 && hitted == 0) |
| 10 |
{ |
| 11 |
global.my_hp -= 12; |
| 12 |
hitted = 1; |
| 13 |
} |
| 14 |
if (global.my_hp > 30 && hitted == 0) |
| 15 |
{ |
| 16 |
global.my_hp -= 10; |
| 17 |
hitted = 1; |
| 18 |
} |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
if (global.my_hp > 40 && hitted == 0) |
| 23 |
{ |
| 24 |
global.my_hp -= 8; |
| 25 |
hitted = 1; |
| 26 |
} |
| 27 |
if (global.my_hp > 30 && hitted == 0) |
| 28 |
{ |
| 29 |
global.my_hp -= 7; |
| 30 |
hitted = 1; |
| 31 |
} |
| 32 |
} |
| 33 |
if (global.my_hp > 20 && hitted == 0) |
| 34 |
{ |
| 35 |
global.my_hp -= 6; |
| 36 |
hitted = 1; |
| 37 |
} |
| 38 |
if (global.my_hp > 12 && hitted == 0) |
| 39 |
{ |
| 40 |
global.my_hp -= 4; |
| 41 |
hitted = 1; |
| 42 |
} |
| 43 |
if (global.my_hp > 5 && hitted == 0) |
| 44 |
{ |
| 45 |
global.my_hp -= 2; |
| 46 |
hitted = 1; |
| 47 |
} |
| 48 |
if (global.my_hp > 0 && hitted == 0) |
| 49 |
{ |
| 50 |
global.my_hp -= 1; |
| 51 |
hitted = 1; |
| 52 |
} |
| 53 |
} |