1 |
if (global.my_inv < 0) |
2 |
{ |
3 |
global.my_inv = 20; |
4 |
hitted = 0; |
5 |
snd_play(snd_hurt1_c); |
6 |
instance_create(0, 0, obj_vsflowey_shaker); |
7 |
if (global.battlephase < 6) |
8 |
{ |
9 |
if (global.my_hp > 40 && hitted == 0) |
10 |
{ |
11 |
global.my_hp -= 12; |
12 |
hitted = 1; |
13 |
} |
14 |
if (global.my_hp > 30 && hitted == 0) |
15 |
{ |
16 |
global.my_hp -= 10; |
17 |
hitted = 1; |
18 |
} |
19 |
} |
20 |
else |
21 |
{ |
22 |
if (global.my_hp > 40 && hitted == 0) |
23 |
{ |
24 |
global.my_hp -= 8; |
25 |
hitted = 1; |
26 |
} |
27 |
if (global.my_hp > 30 && hitted == 0) |
28 |
{ |
29 |
global.my_hp -= 7; |
30 |
hitted = 1; |
31 |
} |
32 |
} |
33 |
if (global.my_hp > 20 && hitted == 0) |
34 |
{ |
35 |
global.my_hp -= 6; |
36 |
hitted = 1; |
37 |
} |
38 |
if (global.my_hp > 12 && hitted == 0) |
39 |
{ |
40 |
global.my_hp -= 4; |
41 |
hitted = 1; |
42 |
} |
43 |
if (global.my_hp > 5 && hitted == 0) |
44 |
{ |
45 |
global.my_hp -= 2; |
46 |
hitted = 1; |
47 |
} |
48 |
if (global.my_hp > 0 && hitted == 0) |
49 |
{ |
50 |
global.my_hp -= 1; |
51 |
hitted = 1; |
52 |
} |
53 |
} |