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gml_Object_obj_floweynuke_Alarm_1

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1
vspeed = 0;
2
alarm[2] = 8;
gml_Object_obj_floweynuke_Alarm_2.gml

vspeed = 24; caster_stop(snd_bombfall); caster_play(snd_bombfall, 0.8, 1 + random(0.1));