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gml_Object_obj_floweytrigger_Alarm_0

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1
room_persistent = true;
2
global.plot = 1;
3
alarm[2] = 42;
gml_Object_obj_floweytrigger_Alarm_2.gml

instance_create(146, 260, obj_toroverworld1); global.msc = 201; global.typer = 4; global.interact = 1; global.facechoice = 1; conversation = 3; if (faketor == 1) { global.msc = 0; global.msg[0] =
\E1* Hello...Delay 11
* Are you all right?Wait for input
scr_gettext("obj_floweytrigger_122")
; global.msg[1] =
* You must be so lost
and confused...Wait for input
scr_gettext("obj_floweytrigger_123")
; global.msg[2] =
\E2* Ah, do not be
afraid,Delay 11 my child.Wait for input
scr_gettext("obj_floweytrigger_124")
; global.msg[3] =
\W* I am \BTORIEL\W,
caretaker of the
\RRUINS\W.Wait for input
scr_gettext("obj_floweytrigger_125")
; global.msg[4] =
* I pass through here
every day to see if
anyone has fallen down.Wait for input
scr_gettext("obj_floweytrigger_126")
; global.msg[5] =
* You are the first
human to come here
in a long time.Wait for input
scr_gettext("obj_floweytrigger_127")
; global.msg[6] =
* I will do my best
to protect you during
your time here.Wait for input
scr_gettext("obj_floweytrigger_128")
; global.msg[7] =
* Come!Delay 11
* I shall guide you
through the catacombs.Wait for inputClose MessageClose Message
scr_gettext("obj_floweytrigger_129")
; with (temptor) instance_destroy(); } instance_create(0, 0, obj_dialoguer);
4
instance_create(0, 0, obj_battlerflowey);